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Millennium 3D chess created by William L. D'Agostino in 2001 is a example of three-dimensional space chess version without any notion of time dimension

Each Standard Chess position is a unique complex situation depending of the spatial positions of each piece and the relationships between all the pieces. Every position in the Standard Chess has his own, unique "morphology". Each 4D Chess position is on one hand a unique complex situation depending of the positions of each piece in the time and the time-state depending relationships between all the pieces. On the other hand each 4D Chess position is a unique relationships between all the pieces in the space and in the time. Every position in 4D Chess has his own, unique "morphology". Our new time-design, becomes a single way to make a connection between time and space and to be easily translated into perceptible ordinary chessboards for the players making possible for the first time in the human history, a game of chess in the time dimension on the standard chessboard.

DEEPLY DESIGNED MULTI-DIMENSIONAL DYNAMIC CHESS

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Until now, the allowed reflection time for each player relied only on external elements (ex: chess clock) that did not have anything to do with the game tactics, strategy and dynamics. 

All was reduced to stop the chess clock and thus put the opponent's clock into operation after making a move on the chessboard.
 

With this invention the allowed reflection time for each player touches the heart of the games's 4th time dimension, with a mutual influence:
 

The allowed reflection time by player depends on the tactics, strategy and dynamics played on the chessboard during the game, and the tactics, strategy and dynamics have to adapt to changes that comes from the 4th, time dimension.


The allowed reflection time for each player, being incarnated in our new time-design, becomes a single, new element capable to make a connection between time and space and to be easily translated into perceptible ordinary chessboards for the players.

These additional rules integrated in a new design are creating a real 4th time dimension. Considering that Lionel Kieseritzky (1806-1853) developed Kubikschach (German for Cube Chess) in 1851 (a three-dimensional space chess version) and considering that during the XX and XXI century various multidimensional chess variants were developed like Milenium 3D chess created by William L. D'Agostino in 2001. All these chess versions use multiple boards at different space levels. With our invention, presented on this site, each timer of each piece - is a simple visualization of the position of a piece in the time-dimension. In the same way the piece can move on a chessboard in 3 dimensions a piece can now move in time. However, as we know, whereas the displacement of pieces in space is discontinued on a grid, the displacement in time is continuous and one-sided. In order to simplify our presentations here, we can say that a a regular game of chess use only one flat board (or we can say that a classic chess game is technically already played in 3D space and any 3D classic real chessboard can be represented on a 2D screen, the pictures we present follow this kind of representation). Technically we can consider all ordinary chess games played in our ordinary 3D space, with this new time-design - as 4D chess games. The real-life equivalent of this could be that given the assets you have in a situation, from the moment you decide to make use of one of it (and thus revealing it to your opponent) it will have a certain "lifespan" during which it is the most useful (you could consider that at the end of this time, your opponent will have entirely integrated this asset of yours in his strategy). Moreover when you decide not to make use of one asset in order to give it a greater value in the time dimension, as time passes, your opponent will understand you are keeping a valuable asset that he will need to be suspicious of or even get rid of. This additionally time dimension applied to  games between great masters will easily shake the static learned by heart strategies.

On one hand, in 2017 the here presented chess-related inventions were patented as an author's work and as an original design invention. At the same time many variants based on the same design were protected.

 

     On the other hand, there is a popular phrase saying "Someone is playing chess when their opponents are playing checkers." used when a person is operating on a level so far beyond their opponents that they don't even realize how they are being played. And for several years now, a discussion takes place of whether the secret of the strategic superiority of some leaders lies in the fact that they play a game of so-called multidimensional chess.


     Now more than ever, with internet and high technology progress, each individual (from the average person to a president) can take actions anytime of the day anywhere on the planet.  And it seems the best way to make a difference is to adopt a new way of thinking.

*The Genesis of aformentioned TIME DIMENSION  lies on the tactics, strategy and dynamics played on the chessboard during the chess game  and is strongly related to the inner chessboard spatial environement   

 

Prin aceasta invenție - timpul pentru mutari - si timpul total - devine "O MUTARE" capabilă de a comunica ceva din dimensiunea invizibilă a şahului !

Până în prezent, in ÅŸah, timpul pentru mutari - a fost absolut dependent de elemente care a venit de afară, de elemente care nu au fost direct influenÅ£ate nici direct legate de dinamica, de strategia jocului. 

CU ACEASTA INVENTIE TOTUL S-A SCHIMBAT !

 

Până în prezent, in ÅŸah, luand in considerare reguli ale sahului "modern" - vremea (timpul pentru mutari) - a fost absolut dependentă de elemente care a venit de afară, de elemente care nu au fost direct influenÅ£ate nici direct legate de dinamica, de strategia jocului. Tot a fost redus la mutării pe tabla de È™ah È™i oprirea ceasului propriu, cu punerea in funcÈ›iune a ceasului adversarului.

Prin aceasta invenție - timpul pentru mutari - si timpul total - atinge inima jocului intru-un mod harmonic, cu o influenţă reciprocă:

Timpul depinde de strategia jocului, dar de alte parte - strategia pusa in aplicare depinde, reciproc, de timp !

Si mai departe: Timpul devine "O MUTARE" capabilă de a comunica ceva din dimensiunea invizibilă a ÅŸahului ! 

 

ȘAH (joc) SECOL. XXI !
Protejat de drepturile de autor, cu o acțiune complexă, pe mai multe planuri, protejat.

Vorba este despre o modificare originală. Știm că È™ahul (clasic) a devenit deja o reprezentare iconică a strategiei - model de coaching - in Știință & Tehnică, în domeniul administraÈ›iei, afacerilor moderne, ect. Astfel, cu modelul care va prezint acuma, avem posibilitate de a simula situatii reale, DIN VREMEA NOASTRA MODERNA - mult mai bun decât cu un model bazat pe ÅŸahul clasic !

Tabla de ÅŸah, figurele si reguli raman aceleasi, cu o noutate ca orice figura are in sine integrat un masurator de timp vizibil (electronic sau de exemplu "ceas cu nisip"). Inainte de partida - timpul stagneaza si este la fel la toate figurile, de ex. 1 min. Cronometrul oarecarei figuri starteaza in momentul cand se joaca cu ea, adica cand jucatorul o ia in mana. In momentul atingerii campului tintat cronometrul sau se opreste (in acest moment, aceasta figura devine o "figura activa") insa instantaneu se activeaza toate figurele active ale partii adverse. Timpul in decursul partidei este masurat de toate figurile active, intr-un mod nou, dinamic, care mimica lumea noastra de astazi, lumea noastra moderna, seamana cu ea mult mai bun decat cu un model bazat pe sahul clasic. Astfel, timpul in decursul partidei este masurat de toate figurile active. Figura cea prima atinsa prima va atinge valoarea 00:00 (daca nu a fost "mâncata", bine inteles :-) ). Reiese ca figurele neatinse sau ultimele atinse ii dau o putere temporala jucatorului, aÈ™a cum informatica a schimbat din temelii modelul clasic si rola al unei persoane in societate - mai departe: modul de funcÅ£ionare a lumii ! Astfel, aceste figuri pot deveni cea mai importante prada pentru rivalul, ceace modeleaza jocul intrun fel dinamic cu "dinamica moderna", bine cunoscuta. Astfel, dimensiunea temporala se schimba totalmente.

A pierdut jucătorul care a fost făcut mat sau jucătorul căruia îi expiră timpul figurilor.

O figura care a pierdut timpul si ajunge la 00:00 continua jocul fără consecinte !

In momentul în care toate fig. unului jucator - prezinte pe tabla - arată timpul: 00:00 in acest moment a "cazut steguletul" pentru el si acest jucator - pierde !

Dimensiunea temporala se schimba totalmente. Nu mai este vorba de masorarea timpului cu ceasornicul cu stegulete. Astfel, avem posibilitate de a simula situatii reale, DIN VREMEA NOASTRA, modernă, virtuală si de a explica aparitii reale sociale, naturale, tehnice, administrative si lingvistice cu ajutorul acestui sistem nou de masurare. Mult mai bun decât cu un model bazat pe ÅŸahul clasic !
Și bineînÈ›eles, PUTEM JUCA CU INIMA, CU DRAG, cu prietenii nostri si cu familia :-) :-)

Share it as many time as you want but for commercial and other uses please contact me (my FB inbox Miki Jankovic Nenad Moravia). Present adaptation is protected by copyright law, also protected by many ways in different areas, as a originaly derivative work, reflecting and imprinting author’s personality.

ȘAH (joc) SECOL. XXI !
Protejat de drepturile de autor, cu o acțiune complexă, pe mai multe planuri, protejat.

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Present creations are reflecting and imprinting author’s personality.
Thea are all protected by copyright laws worldwide in many ways in different areas, as a originaly derivative work, author rights, scientific articles, software programes,  copyright protected originaly designs, ect.

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