Current Studies :
1. UNDERSTANDING HUMAN-CLIMATE INTERACTIONS WITH 4D CHESS TIME-SPACE POSITIONS IN ORDER TO ELUCIDE THE DEGREE OF HUMAN CAPACITY TO ALTER THE THE RELATIONSHIP BETWEEN CO2 EMISSIONS AND GLOBAL TEMPERATURE
The purpose of this study is to build a model of human-climate interactions and to capture the most important mechanisms and dynamics of climate changes. The similar 4D CHESS positions are shown in order to elucidate the relationship between emissions of carbon dioxide and degree of human capacity to alter the relationship between C02 and temperature. The time-space 4D positions with its real-life dynamics mimic efficiently the complex structural and functional features of this relationship, taking in account all relevant factors and influences.
Study duration: December 2018 - MAI 2020
We are recruiting study participants from all over the word for online cooperation, please contact us
if you are interested
Conditions: Capacity to engage in the processes of 4D CHESS thinking
​
While playing 4D-CHESS you are mimicking decision making process of the most intuitive leaders, managers, scientists of this world.
Shape your mind to think like all these successful people. Be always steps ahead in your thinking.
LEARN the basics and the essence of 4D-CHESS
This new chess design was created with the intent to mimic much more efficiently real-life scenarios of decision making and can still be played enjoyably. Regardless of the domain : management, science, diplomacy, finance, etc... - be it personal issues or the greatest ones our world is tackling - you will always be able to find an application for this invention.....
​
..... or simply play an enjoyably game of classic chess with your opponent in the time dimension.
4D CHESS is created by Nenad Miki L. Jankovic Moravia in 2017 and is a example of three-dimensional space chess version with additional rules integrated in a new design, creating a real 4th time dimension
Here presented derivative chess inventions are all protected by copyright laws worldwide in many countries in order to maximize the protection. These inventions are protected in many ways in different areas, as original derivative works, as a copyright author rights, as published scientific articles, software programs and copyright protected as original designs presentations too.
The moment is coming, for the first time in the human history, to play a game of chess in it's own time dimension on the standard chessboard.
Here presented original design becomes a source of inspiration for virtually infinite number of time-dimension related set of rules. All these possible set of rules are surrounded by our specific copyright protection.
To grasp what about this strategic game makes it the perfect tool for developing this aforementioned thinking skill let's first introduce a example of chess rules set (time-dimension related) in the game of standard chess :
At the start of the game, each piece has an individual inactive timer that will later be counting down. When a piece is lifted from the chessboard for the first time its countdown begins, and the piece becomes activated, and when the player ends its move, all timers pause during their opponent turn. As soon as the opponent has played his move - all activated pieces from the current player start counting down again. Non-activated pieces show always the initial time and their timers remain inactivated until the first move with this (these) piece(s). It is important to mention that when an activated piece's timer has reached 00:00 sec. it continues to serve its purpose as when playing with the normal rules. Capturing an opponent’s piece has no influence on the timer of any piece.
It is also important to emphasize the particular situation where all the activated pieces from one player have finished counting down and there remains inactivated pieces from the same player, then all those aforementioned activated pieces start counting down at the same instant (and thus become all activated at the same time).
A player looses “on time” from the very moment all his pieces present on the table have finished counting down (assuming he hasn't already won, lost or played draw, according to the normal chess rules).
These additional rules integrated in a new design are creating a real 4th time dimension. Considering that Lionel Kieseritzky (1806-1853) developed Kubikschach (German for Cube Chess) in 1851 (a three-dimensional space chess version) and considering that with this invention each timer of each piece - is a simple visualization of the position of a piece in the time-dimension. In the same way the piece can move on a chessboard in 3 dimensions a piece can now move in time. However, as we know, whereas the displacement of pieces in space is discontinued on a grid, the displacement in time is continuous and one-sided. In order to simplify our presentations here, we can say that a a regular game of chess use only one flat board (or we can say that a traditional chess game is already played in 3 dimensional space and any 3D classic real chessboard can be represented on a 2D screen, the pictures we present follow this kind of representation). We can consider all traditional chess games played in our ordinary 3 dimensional space, with this new time-design - as 4D chess games. The real-life equivalent of this could be that given the assets you have in a situation, from the moment you decide to make use of one of it (and thus revealing it to your opponent) it will have a certain "lifespan" during which it is the most useful (you could consider that at the end of this time, your opponent will have entirely integrated this asset of yours in his strategy). Moreover when you decide not to make use of one asset in order to give it a greater value in the time dimension, as time passes, your opponent will understand you are keeping a valuable asset that he will need to be suspicious of or even get rid of. This additionally time dimension once introduced to standard games played between great masters will easily shake the static learned by heart strategies and avoid the opening theory discussion altogether.
​​
​​
It is also worth noting that when briefly looking at the chessboard at any given time, the timers are an ideal tool to have a sense of the previous movements of each player.
The allowed reflection time for each player, being incarnated in our new time-design, becomes a single, new element capable to make a connection between time and space and to be easily translated into perceptible ordinary chessboards for the players.